1. 15 May, 2019 1 commit
  2. 22 Apr, 2019 1 commit
  3. 22 Mar, 2019 1 commit
    • Jonathan Michalon's avatar
      better handle resources (tiles/tileset) loading and sharing · 0a1c05e0
      Jonathan Michalon authored
      Now the resources are installed and a lookup is performed to find them from
      either (respectively) an environment var, the user's datadir and the
      compile-time datadir.
      Also the server is responsible for sharing the xml data so that all clients
      get the same thing, from him over network.
      Also libovcc is responsible for the DTD files (since it's a sort of spec)
      while the actual XML data belongs to the server.
      0a1c05e0
  4. 21 Jul, 2011 1 commit
  5. 28 Jun, 2011 2 commits
  6. 27 Jun, 2011 1 commit
  7. 26 Jun, 2011 2 commits
  8. 21 Jun, 2011 1 commit
  9. 20 Jun, 2011 1 commit
  10. 10 Jun, 2011 1 commit
    • Jonathan Michalon's avatar
      Created system for networked signals and used it. · 86e58010
      Jonathan Michalon authored
      A new class called SignalHandle can now listen to defined signals, send
      them over a client <-> server connection and reemit them on the other side
      provided incoming SignalMessages are transmitted to her.
      
      BTW now the bot listens to messages too, new message utils handle buffers
      (currently used both for signal data and string data), the server
      "publishes" a table with a Game reading XML data, the bot "joins" it
      and player-added signals are transmitted.
      86e58010
  11. 09 Jun, 2011 2 commits
  12. 06 Jun, 2011 1 commit
  13. 20 Feb, 2011 2 commits
  14. 19 Feb, 2011 1 commit
  15. 05 Feb, 2011 1 commit
  16. 09 Jan, 2010 1 commit
  17. 31 Dec, 2009 1 commit
  18. 28 Dec, 2009 1 commit
  19. 26 Dec, 2009 1 commit
  20. 06 Nov, 2009 1 commit
    • Colomban Wendling's avatar
      Added compatibility with C++, fixed some headers order and miss. · ddd4f438
      Colomban Wendling authored
      Surrounded all headers declarations with the G_BEGIN_DECLS/G_END_DECLS pair
      to be compatible with C++ (now the headers can be included in C++ sources).
      
      Added some missing includes and reordered some others:
      In C files:
       * Always include first the module's header:
           This way, each header is directly checked for self-dependency.
       * then a blank line to separate the module's header;
       * then the external library headers:
           The external headers are not too affected by our own stuff, and it may
           be easier to detect conflicts.
       * then another blank line to separate the internal headers;
       * then finally the internal headers.
      ddd4f438
  21. 12 Oct, 2009 1 commit