1. 15 May, 2019 2 commits
  2. 22 Apr, 2019 1 commit
  3. 22 Mar, 2019 1 commit
    • Jonathan Michalon's avatar
      better handle resources (tiles/tileset) loading and sharing · 0a1c05e0
      Jonathan Michalon authored
      Now the resources are installed and a lookup is performed to find them from
      either (respectively) an environment var, the user's datadir and the
      compile-time datadir.
      Also the server is responsible for sharing the xml data so that all clients
      get the same thing, from him over network.
      Also libovcc is responsible for the DTD files (since it's a sort of spec)
      while the actual XML data belongs to the server.
      0a1c05e0
  4. 21 Jul, 2011 1 commit
  5. 28 Jun, 2011 2 commits
  6. 27 Jun, 2011 3 commits
  7. 26 Jun, 2011 2 commits
  8. 25 Jun, 2011 1 commit
  9. 21 Jun, 2011 2 commits
    • Jonathan Michalon's avatar
      Bot plays! · 888d6a4c
      Jonathan Michalon authored
      The bot now places tiles (locally, and if alone).
      Server don't assign players to game anymore, it's done by signal.
      Bot don't quit (?!) and message receiving is badly stopped (should use
      the cancel parameter?). Ban?
      888d6a4c
    • Jonathan Michalon's avatar
      Handle signals in server · 93e0c3e3
      Jonathan Michalon authored
      93e0c3e3
  10. 20 Jun, 2011 1 commit
  11. 10 Jun, 2011 1 commit
    • Jonathan Michalon's avatar
      Created system for networked signals and used it. · 86e58010
      Jonathan Michalon authored
      A new class called SignalHandle can now listen to defined signals, send
      them over a client <-> server connection and reemit them on the other side
      provided incoming SignalMessages are transmitted to her.
      
      BTW now the bot listens to messages too, new message utils handle buffers
      (currently used both for signal data and string data), the server
      "publishes" a table with a Game reading XML data, the bot "joins" it
      and player-added signals are transmitted.
      86e58010
  12. 09 Jun, 2011 2 commits
  13. 06 Jun, 2011 1 commit
  14. 20 Feb, 2011 2 commits
  15. 19 Feb, 2011 1 commit