1. 25 Jun, 2011 1 commit
  2. 21 Jun, 2011 3 commits
  3. 20 Jun, 2011 1 commit
  4. 10 Jun, 2011 1 commit
    • Jonathan Michalon's avatar
      Created system for networked signals and used it. · 86e58010
      Jonathan Michalon authored
      A new class called SignalHandle can now listen to defined signals, send
      them over a client <-> server connection and reemit them on the other side
      provided incoming SignalMessages are transmitted to her.
      
      BTW now the bot listens to messages too, new message utils handle buffers
      (currently used both for signal data and string data), the server
      "publishes" a table with a Game reading XML data, the bot "joins" it
      and player-added signals are transmitted.
      86e58010
  5. 09 Jun, 2011 2 commits
  6. 06 Jun, 2011 1 commit
  7. 20 Feb, 2011 1 commit
  8. 19 Feb, 2011 1 commit
  9. 18 Feb, 2011 1 commit
  10. 16 Feb, 2011 2 commits
  11. 30 Dec, 2009 1 commit