1. 26 Jun, 2011 2 commits
  2. 21 Jun, 2011 1 commit
  3. 20 Jun, 2011 1 commit
  4. 10 Jun, 2011 1 commit
    • Jonathan Michalon's avatar
      Created system for networked signals and used it. · 86e58010
      Jonathan Michalon authored
      A new class called SignalHandle can now listen to defined signals, send
      them over a client <-> server connection and reemit them on the other side
      provided incoming SignalMessages are transmitted to her.
      
      BTW now the bot listens to messages too, new message utils handle buffers
      (currently used both for signal data and string data), the server
      "publishes" a table with a Game reading XML data, the bot "joins" it
      and player-added signals are transmitted.
      86e58010
  5. 09 Jun, 2011 2 commits
  6. 06 Jun, 2011 1 commit
  7. 20 Feb, 2011 2 commits
  8. 19 Feb, 2011 1 commit
  9. 05 Feb, 2011 1 commit
  10. 09 Jan, 2010 1 commit
  11. 31 Dec, 2009 1 commit
  12. 28 Dec, 2009 1 commit
  13. 26 Dec, 2009 1 commit
  14. 06 Nov, 2009 1 commit
    • Colomban Wendling's avatar
      Added compatibility with C++, fixed some headers order and miss. · ddd4f438
      Colomban Wendling authored
      Surrounded all headers declarations with the G_BEGIN_DECLS/G_END_DECLS pair
      to be compatible with C++ (now the headers can be included in C++ sources).
      
      Added some missing includes and reordered some others:
      In C files:
       * Always include first the module's header:
           This way, each header is directly checked for self-dependency.
       * then a blank line to separate the module's header;
       * then the external library headers:
           The external headers are not too affected by our own stuff, and it may
           be easier to detect conflicts.
       * then another blank line to separate the internal headers;
       * then finally the internal headers.
      ddd4f438
  15. 12 Oct, 2009 1 commit