1. 20 May, 2019 1 commit
  2. 18 May, 2019 1 commit
  3. 17 May, 2019 1 commit
    • Jonathan Michalon's avatar
      Fix game state confusion and "table" naming mess · 7f24d557
      Jonathan Michalon authored
      There was a confusion between a "game" and a "table". "tables" was just a list
      of Game's. Also a table was "open" as long as it was created but a Game in
      state "open" meant that it was open to new players.
      This commit removes the "table" terminology, merges TablesFilters into GameState
      and implements filtering in the enumeration method.
      7f24d557
  4. 15 May, 2019 1 commit
  5. 15 Jan, 2014 1 commit
  6. 27 Dec, 2013 2 commits
  7. 22 Jul, 2011 1 commit
  8. 21 Jul, 2011 4 commits
  9. 20 Jul, 2011 2 commits
  10. 19 Jul, 2011 1 commit
  11. 18 Jul, 2011 3 commits
  12. 17 Jul, 2011 1 commit
  13. 15 Jul, 2011 1 commit
  14. 14 Jul, 2011 1 commit
  15. 28 Jun, 2011 3 commits
  16. 27 Jun, 2011 1 commit
  17. 26 Jun, 2011 1 commit
  18. 25 Jun, 2011 1 commit
  19. 22 Jun, 2011 1 commit
  20. 21 Jun, 2011 2 commits
  21. 10 Jun, 2011 1 commit
    • Jonathan Michalon's avatar
      Created system for networked signals and used it. · 86e58010
      Jonathan Michalon authored
      A new class called SignalHandle can now listen to defined signals, send
      them over a client <-> server connection and reemit them on the other side
      provided incoming SignalMessages are transmitted to her.
      
      BTW now the bot listens to messages too, new message utils handle buffers
      (currently used both for signal data and string data), the server
      "publishes" a table with a Game reading XML data, the bot "joins" it
      and player-added signals are transmitted.
      86e58010
  22. 20 Feb, 2011 2 commits
  23. 06 Feb, 2011 1 commit
  24. 05 Feb, 2011 5 commits
  25. 04 Feb, 2011 1 commit