1. 29 May, 2019 3 commits
  2. 20 May, 2019 1 commit
  3. 18 May, 2019 1 commit
  4. 17 May, 2019 2 commits
  5. 15 May, 2019 1 commit
  6. 22 Apr, 2019 1 commit
  7. 22 Mar, 2019 1 commit
    • Jonathan Michalon's avatar
      better handle resources (tiles/tileset) loading and sharing · 0a1c05e0
      Jonathan Michalon authored
      Now the resources are installed and a lookup is performed to find them from
      either (respectively) an environment var, the user's datadir and the
      compile-time datadir.
      Also the server is responsible for sharing the xml data so that all clients
      get the same thing, from him over network.
      Also libovcc is responsible for the DTD files (since it's a sort of spec)
      while the actual XML data belongs to the server.
      0a1c05e0
  8. 29 May, 2012 1 commit
  9. 21 Jul, 2011 1 commit
  10. 17 Jul, 2011 2 commits
  11. 06 Jul, 2011 1 commit
  12. 30 Jun, 2011 2 commits
  13. 28 Jun, 2011 2 commits
  14. 27 Jun, 2011 4 commits
  15. 26 Jun, 2011 3 commits
  16. 25 Jun, 2011 2 commits
  17. 21 Jun, 2011 3 commits
  18. 20 Jun, 2011 1 commit
  19. 10 Jun, 2011 1 commit
    • Jonathan Michalon's avatar
      Created system for networked signals and used it. · 86e58010
      Jonathan Michalon authored
      A new class called SignalHandle can now listen to defined signals, send
      them over a client <-> server connection and reemit them on the other side
      provided incoming SignalMessages are transmitted to her.
      
      BTW now the bot listens to messages too, new message utils handle buffers
      (currently used both for signal data and string data), the server
      "publishes" a table with a Game reading XML data, the bot "joins" it
      and player-added signals are transmitted.
      86e58010
  20. 09 Jun, 2011 2 commits
  21. 06 Jun, 2011 1 commit
  22. 20 Feb, 2011 1 commit
  23. 19 Feb, 2011 1 commit
  24. 18 Feb, 2011 1 commit
  25. 16 Feb, 2011 1 commit